Beginners, I recommend learning the hotkeys first and then using them as shortcuts on your tablet. You can use any drawing tablet that has hotkeys or express keys or whatever the company that made your tablet calls them. I’ve had these settings on a wacom bamboo, intuos and Cintiq and it really saves a lot of time. I really recommend setting these most common commands on your tablet to speed up the process. Bamboo users may run out of keys.
First, navigate to your tablet properties utility. Usually found under the start menu >> programs>> Wacom (or a folder named tablet or the company name that made your tablet). Open it up, find where to edit your express key commands and set to the following, for an Intuos Pro. If you have another model feel free to add or lessen but these tend to work the best.
Ctrl z and name Undo. If you’re anything like me you will be using this alot
Delete key this is particularly helpful when you’ve selected a drawing and your keyboard is far away.
Spacebar this brings up the hand tool to move and pan around. I find working on a laptop most of the time, this is very useful. It’s also a good idea if your pen has express keys to set at least one of these buttons to spacebar so you can quickly use the hand tool to pan while you draw.
, (comma) to move left of key frames. This is extremely helpful when you want to manually check motion or if you want to flick back real quick to a keyframe and edit the previous frame
. (fullstop or period key) this will navigate to the right of your timeline.
F6 insert keyframe
Alt E enable eraser (particularly handy if you don’t have an intuos or if your pen isn’t working properly.)
There are many other useful hot keys. The last two I use as this or increase brush size up and down keys or I set them to ctrl and alt so I can zoom and pan using my mouse wheel. You will most likely find yourself mainly using the first six hotkeys. Anything after that would come from experience and comfort.
One last note when customizing an intuos custom hotkey, use keystroke for complex commands and modifier for simple things such as shift, alt, ctrl etc.
Hopefully this helps and if you need more instructions on setting up specific custom express keys please don’t hesitate to ask!
So as some of you know I like to play around in Unity. However the only downside is that without the right tools and being fully self taught in 3D it seems to get harder and harder to achieve what started out as simple goals. Anyway, rambling aside, I’ve almost got the hand of low poly models. But I keep using too many edge loops. I’m trying too simplify it down further and further until I reach an N64 sort of low poly but it’s just currently out of my skill set. It always ends up looking hideous but it’s never stopped me from trying.
Hopefully though the next time you will see BB will possibly be inside Unity and I hope, moving about. But without knowing how to script it’s been a very difficult task. Still I am hopeful at least. If you’re on Sketchfab, don’t be shy! Say hi. I’d love to see your works too <3
This was my first modelling program and not because of MMD but because it was the easiest to use. I tried Blender but it was so hard in the beginning and all I wanted to do was to learn how to model. Eventually I moved to blender for good though because I needed more tools.
Anyway enough of that. I will be making and sharing a Metasequoia tutorial in either a few days or few hours. If you are a Metasequoia user or new to modelling anime, you might want to keep an eye out for this tutorial. In the meantime if you’re new to modelling in general, please do look up tutorials on Edge Loops while you wait. Hopefully it will be helpful.
There will be a delay in the daily posts this week. It’s bill week so I probably won’t have any handy hints and tips to share. However you can look forward to some simple Zbrush tips and how to draw tips. Next week I want to focus on creating certain types of paint brushes in both Photoshop and Clip Studio Paint.
Anyone that has moved from Maya or 3DS Max to Blender for whatever reason will find this particularly helpful. Especially if you are like me and have often needed to use the soft selection brush. I use to use it a lot on head and face morphs which I do now in Blender with Blender’s Shape Keys.
Simply select the general area you want to pull, then press O to turn on proportional editing. Press O again to turn it off. Alternatively you can turn this feature on and off from the menu bar. The pink arrow shows where. The two images below display soft selection turned on and where to find it if you want to use other options. To increase the area effected by soft selection, simply scroll your mouse wheel. You will notice the brush size increase and decrease.
For more indepth information please visit the Blender Wiki. I have added a direct link to proportional editing. Hope that helps! Happy modelling guys! http://wiki.blender.org/index.php/Doc:2.4/Manual/3D_interaction/Transform_Control/Proportional_Edit
I am a Blender user. I have been for at least 2-3yrs now. I mostly picked it up again around version 2.58 and during that whole time it was at least 2yrs before I found out about this function. It’s one of those things modellers except everyone, even noobs to already know and it is hardly ever mentioned in tutorials but it is essential to clean and smooth topology. And usually when you go and ask for help, these days you only get made fun of or told to go away and not be stupid which I happen to think is very wrong to say or do to anyone learning.
Anyway I’m also someone who started in Max, so I found Blender extremely hard and even though I love Max more and really wish I could buy it, I persevered with Blender and found that it has a lot of advantages that other programs do not. Especially when it comes to smoothing out lumpy work.
At some point you will be polygonal modelling or doing retopology and you’ll really want to smooth out what you’ve been working on to clean it up a bit. The easiest way is to select either the whole model by pressing A, or part of the mesh by pressing B for rectangle marquee select or C for a brush select,and then pressing W and going down to Smooth. Below is a before and after. Notice how the topology has evened the mesh topology out but still kept the general shape?
That’s all there is to it. This is quite possibly one of the most necessary things to know about when you’re first using or getting use to Blender. Most of the tools you need you can quickly search for by pressing your Spacebar and typing it in.
I like to use this feature on retopology that I have done in Topogun. I know Topogun has similar, but I know more about smoothing in Blender and prefer to do it there. Below is an example of the type of smoothing you can achieve in Blender.
Hopefully that helps out to some of you looking for that ever elusive smooth feature! I know I had a lot of trouble with it at first but once you get use to it, Blender is pretty fast to work in.
Linked banner above goes straight to my newest Webcomic. I am thrilled about it and much more motivated than I have been in a loooooong time! I’m going to try to update once every week or 2 weeks. At the longest I hope once a month but no promises because life often gets in the way.
It’s about a chubby girl with a secret relationship. After a while she gets feed up with being a girlfriend in the shadows and though it hurts and is the hardest thing she’s ever had to do, she breaks it off with him. All of this during her final exam course for fashion design.
Just when it all seems to be too much to handle she meets the new guy that everyone has been gossiping about. He’s beautiful. Literally. And nothing like she was expecting at all. He would be a perfect model for her style of fashion. So, she begs him to model her designs for her so she can pass her final exam, which he agrees to do. Not long after meeting and working together a new romance blossoms. However jealousy rears it’s ugly head and trouble starts to brew.
Star finds herself in love with two guys. But who will she choose?
And that’s basically it. It’s very much a slice of life type manga.
This tutorial is how to adjust your screentone brightness without erasing and redoing or deleting your tone layer. The most important parts is that it MUST be a raster 8 bit greyscale convert to tone layer, as shown in the two images below. Otherwise, it will not be adjustable. The first one showing what a regular screentone layer icon looks like the other showing the custom set layer settings for raster tones. If you need to change your tone layer to a raster tone layer, simply right click and select Change Layer Type.
Then go to Filter >> Image Adjustments >> Tone Curve
Enable preview for a live preview. Pull the diagonal line up into the upper left corner to darken, pull to the bottom right hand corder to lighten. This is the quickest and easiest way to adjust tone brightness or darkness without disturbing your DPI or dot size.
Hit ok when you are satisfied and that’s it. Done. If you have any questions please fee free to ask.
I wasn’t able to complete the tutorial because I ended up being busy. However I do plan to get around to it tomorrow after I complete the inking for the next page of Lost Words. It will be how to adjust your screentones using levels or curves. Something that can be really difficult to do or find.
I’m going to keep up with these quick tips. Most of it will end up being Manga Studio and Clip Studio Paint for now until I get other requests, but these are ones that I get asked the most often so I’d like to get them out of the way before moving on to to photoshop and zbrush. They tend to take a lot longer to write up as well.
For $1 I am selling 2 3D tea cups made specially for Manga Studio EX4. What you see in the image is a render of the tea cups. One with a handle one with out. They work well and are fairly small so they tend not to lag like the other default objects in Manga Studio EX 4. Later on in the week I’ll make a quick tutorial on importing and even making custom models for Manga Studio EX 4.