It’s really good. It’s worth the money but and this is a small but, it needs a few more tools or features to be incredible. From what I’ve seen these things have been requested and are being worked on.
I like how it animates, I love the onion skinning options but more importantly I love that you can break up the animation with tags. However I would like it on export, you could dice up your animation because of the tags but in bulk instead of one by one. Still though, that’s not really a major issue if you chop up your animation appropriately with layers, you could easily have a well organised sprite sheet. Below is an example of “tagging”.
So far after using it a few times I have not encountered any drawing, colour or animation lag. However I did experience some major lag when selecting very large areas by colour. In the selection menu, just like in other major drawing apps there’s an option called “Colour Range”. This selected the very specific colour everywhere it’s used on your drawing. Most raster programs can do this, though the names vary. Clip Studio for example calls it Colour Gamut.
However, despite this lag it was to be expect with the size of my pixel artwork. All in all, it wasn’t that bad. For regular sized selections, it doesn’t lag much but it can and it’s something to be aware of. I frequently use the colour range option to change the colour of my line art.
Two things that Aseprite has above the other pixel art programs out there is the mirror tool and it’s ability to create repeatable tiles easily. As a pixel artist and needing to have everything flawless it can be very tedious to duplicate the other side if anything shifts during transformation or drawing it out by hand, counting every pixel only to figure out you’re off by one pixel. As far as repeating tiles go, Pyxel edit does a great job too but it crashes frequently. Below is a quick clip of it’s tiling in action.
Aseprite handles repeating tiles very well as it draw with a sort of live update, allowing you to create a flawless pattern. It’s called Tiled mode and it’s a life saver. Any of you other there that are more experienced know exactly what I’m talking about. The old ways of doing it. The main way use to be with photoshop, draw it, select half cut and swap then edit the middle seam you just caused and go from there.
All in all I really liked Aseprite. It’s cheap, easy to use and not overwhelming. I’ve used a lot of pixel programs over the years and Aseprite is quickly becoming a favourite. Pyxel edit still wins for now with it’s ability to create tiles which you can then use to create tilemaps and export both the tilemaps and tilesheets and being able to export your tilemaps layers separately making it easier to put into your game immediately. I mainly use tilemaps in programs like GameMaker Studio for various things.
Another important feature is being able to add a LOT of detail and it still animates without lag. Something that most other programs seem to do. You can see a small example of what I did which I managed to livestream without any lag as well.
The finished animation on my deviantart, I completed in Clip Studio because it suddenly became to complicated and advanced and either I don’t know enough about Aseprite yet (most likely) or it’s missing a few helpful tools to make it possible.
A few other things I’d like to point out that makes this app great is the fact that it has Layer Blending modes. I used dodge and overlay in the work above for my lights and shadows and Aseprite’s blur tool on the light glow. This has me impressed. A lot of pixel program don’t offer Layer Blending modes and I have no idea why because we all use them so frequently. Before you needed Photoshop or GIMP to achieve it on pixel art.
I hope more people will see this program and use it. There’s so much you can do. I did enjoy the ability to change my image’s colour with I think it was curves or levels or something similar. But it was a bit buggy. Though that’s neither here nor there because as long as Colour Range works, there’s other ways to alter your sprites colouring.
That’s pretty much all I’ve found out and what I like about it. I like it’s simplicity though I would love a few more advanced tools, I’d be very happy without them. I would definitely recommend this program to anyone that asked about it.